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🌍 World Models

Tracking generative "world models" β€” models that stream navigable, interactive 3D worlds in real time. Fast-emerging and relevant to embodied AI, simulation, and spatial capture. Reference only; verify specifics before acting.

Landscape

Genie (Google DeepMind)
Interactive world model that generates playable environments from an image.
Genie 3 announcement (DeepMind) Β· checked 2026-09-29
Oasis (Decart)
Realtime interactive game world streamed token-by-token at playable frame rates.
GameNGen (Google)
A neural game engine that simulates a playable world end-to-end.
NVIDIA Cosmos
World-foundation models for physical AI, used alongside robotics and simulation stacks.
NVIDIA Cosmos (product page) Β· checked 2026-09-29
World Labs (Fei-Fei Li)
"Spatial intelligence" β€” generating 3D worlds from single images.
Odyssey
Cinematic world models for film and video production.
Introducing Odyssey-2 (Odyssey) Β· checked 2026-09-29
Lingbot World 2
Open-source realtime world model (720p/60fps, NPCs) β€” from the Modern Research feed below.
LingBot-World 2.0 (Robbyant) Β· checked 2026-09-29

Landscape v1 Β· published 2026-09-29 Β· curated 2026-09 Β· 7/7 entries link the source they were checked against. Hand-curated, not a live feed: check a primary source before relying on a capability or a date.

Modern Research

Lingbot World 2 β€” realtime interactive world model

A navigable world generated chunk-by-chunk at 720p/60fps for over an hour, with NPC agents and prompt-driven events β€” an open world model for embodied AI.

world-modelsimulationopen-source source β†—
Realtime interactive world generators are arriving

A new class of 'world models' streams navigable, interactive 3D worlds in real time (720p/60fps) from prompts or key presses β€” alongside Genie, Oasis, and Cosmos. The emerging space to watch for embodied AI and simulation.

world-modelsimulationgenerative source β†—
DSec β€” the training-environment layer, not the GPU, is the bottleneck

DeepSeek open-sourced DSec, the sandbox infrastructure behind its agentic RL: ~3M sandboxes/day, ~380K concurrent, four isolation backends from FnCall to full VM, and on-demand image loading that starts an 8,192-container burst in ~35 min vs >60 min the Docker way. The load-bearing claim for world models: because every new agent generation needs new tasks to practise on, the constraint on self-improvement is the supply of environments rather than compute. Section 6.1 answers it β€” agents build environments on the training infrastructure itself, and pack_diff turns any interactive session into a reusable training ground.

world-modelsimulationsandboxRLinfrastructureopen-source source β†—
SpatialWorld 1.5 β€” an image plus a camera path becomes a walkthrough

Give it one image and a camera trajectory and it renders video walking through that scene. Multiple images, a panorama, or a source video also work, and a video input carries its own motion along the path; frames can be frozen mid-path for bullet-time. Open code, built on Wan 2.1 1.3B, under 6 GB β€” consumer-GPU sized. Relevant here: the cheapest route from the property stills to a walkthrough clip.

world-modelsvideocamera-controlopen-weights source β†—
πŸ€– What this page is for

A reference shelf for "world models" β€” AI systems that generate navigable, interactive 3D worlds in real time. Come here to see who is building what (Genie, Oasis, GameNGen, Cosmos, World Labs, Odyssey, Lingbot World 2) with the source each entry was checked against, and to skim a couple of recent research cards. The list is hand-curated and point-in-time, so open the assistant to check anything current against a real source before you rely on it.